RightWare Kanzi UI demoed in Nokia N900

The Rightware Kanzi UI is a complete solution for design and deployment of advanced graphical user interfaces. It supports a complete toolchain to take products from design stages to target devices. Kanzi solution is technologically scalable from mobile and embedded devices to automotive applications. As a platform independent solution, Kanzi offers easy portability and rapid production cycle.The platforms supported are Android, Blackberry, Linux, Maemo, Moblin, iPhone OS, Palm Web OS, Symbian OS, and Windows Mobile.

Varun from Fonearena brought us a great video of Kanzi in Nokia N900.

Download Nokia N900 Demo Here

Cutting-Edge Technology

  • Unified pipeline for OpenGL ES 2.0 and OpenGL ES 1.x supporting shaders, multi-texturing, dynamic lighting and many more
  • Composition framework for creating and modifying rendering pipelines
  • Versatile animation framework supporting keyframe animations such as vertex, object and bone based animations
  • Advanced GPU resource management allowing real-time streaming of data and minimum use of memory
  • Multiple memory management strategies such as quick memory managers and memory pools
  • Intuitive pipeline design allowing for example to plug-in your physics engine
  • Optimizations, e.g. caches, geometry, texture compression

Toolchain

  • COLLADA support allows you to use your favourite digital content creation tool, including 3DS Max, Maya and XSI
  • Projects can share resources, such as materials and UI objects
  • Create new or modify existing UI objects
  • Seamless integration between UI and content editor
  • Linking and modifying animations
  • Ready-to-use materials
  • Real-time view of the final result including both visual and actual logic, allowing testing the application inside the tool itself

Easy Deployment

  • Platform independent engine and content
  • Create one design and run it in multiple different platforms with minimum changes
  • Use of Khronos open standards makes Kanzi compliant with all kinds of platforms and devices
  • Only requirements are the ability to compile C code to the platform, floating point support and support for either OpenGL ES 2.0 or OpenGL ES 1.x
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